
Bleak PUBG 外挂
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Bleak PUBG
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Bleak PUBG Full includes an aimbot with Humanize mode, bullet prediction and recoil control. Player ESP displays weapons, ammo, health and statistics, highlights knocked players and warns about nearby enemies. Wireframe chams, smart loot filtering, vehicle ESP, a 2D radar and Battle Mode are included. Colors, fonts and interface settings are customizable, with saved configurations loaded automatically on the next launch.
AIMBOT
Aim Mouse - AimBot's main switch. Activates standard auto-aiming at enemies inside the FoV zone.
Aim-Bot keybind - Primary activation key. Aiming only works while holding this key, making it controlled and natural.
Aim-Bot keybind 2 - Second (additional) activation key - convenient to bind to a mouse side button.
Bullet prediction - Bullet prediction: while aiming, a marker shows the real point of impact - accounting for target movement (lead) and bullet drop over distance. Ballistics are taken from the weapon currently in your hands.
Recoil control - Recoil control: while firing and aiming (LMB + RMB) the crosshair is smoothly pulled down, compensating weapon climb. The base strength automatically adapts to the weapon type in your hands (AR/SMG/DMR/snipers). Only works with the menu closed - UI clicks never move the camera.
Recoil strength % - Manual adjustment of the recoil pull-down strength (0-200%). Default is 200.
Crosshair - Enables the display of a static crosshair in the center of the screen (with its own color).
Crosshair style - Static crosshair style: Dot, Cross, T-Cross, Ring or Chevron.
Smoothing - The smoothing strength of the crosshair (1-10). High values create a smooth, human-like movement, rather than sharp, robotic jerks. A key setting for legitimacy. In Humanize mode it sets the softness of the aiming spring.
Humanize - Human-like aim: the crosshair moves onto the target with live motion - smooth acceleration, deceleration near the target with a slight overshoot and correction, a reaction delay on a new target (~90-330ms) and barely noticeable crosshair sway. Looks like hand aiming, not robot tracking.
Humanize strength - How human it feels (0-100%): scales the reaction delay, sway and slight overshoot. 60% - noticeably alive yet controllable; 0% - pure spring with no effects.
Radius - The radius of the aiming area (Field of View) in pixels (0-300): the on-screen area within which the AimBot locks onto a target.
Head - Head (maximum damage, high risk).
Neck - Neck (good balance of damage and stealth).
Chest - Chest (lower damage, but larger hit area and maximum stability).
Auto (closest bone) - Auto bone: the AimBot picks the bone (head / neck / pelvis) closest to the crosshair, with a slight random weight - hits spread across bones like a live player's do. The chosen bone is sticky: it holds while the target stays the same and re-rolls about once a second.
Draw FOV - Show the aiming zone on screen - a clean white circle. A live mini-preview of the zone with the current radius sits next to the setting.
VISUALS
Box Type - Select the type of box displayed around the target: Full, Corner, 3D Box or None.
Names - Displays player nicknames above players' heads.
Skeleton - Enables display of the enemy's skeleton. Self-calibrating: after game updates the leg bones are re-matched automatically, no waiting for a fix.
Chams (wire) - A wireframe silhouette over the player: a bone mesh (limb segments, torso frame with crossbars, groin, head ring). Each bone's color depends on visibility: VISIBLE - red, HIDDEN - green (both colors configurable in the palette). Maximum body-pose readability.
Head circle - A compact head marker (a volumetric "hat" cone) instead of the full skeleton - minimal visual noise.
Bone Thick - Slider for adjusting the thickness of the skeleton lines (1-5).
Distance - Displays the distance to the target in meters.
Draw range - Player rendering range in meters (0-1000; 0 = no limit). Near the range border the ESP smoothly fades out and the text shrinks - the picture stays clean.
Health - Enables the health bar (a vertical bar to the right of the box, with a white "ghost" of the last damage dealt - you see how much you took off).
Visible Check - ESP visibility check: on - players are split into "visible / not visible" with separate colors, off - everyone is drawn in one color.
Spectators - Displays the list of spectators (those watching you after death). The counter is shown in the danger panel.
Kills - Shows the player's kill count in the current match next to the box (K).
Player info - Shows additional information: damage dealt (DMG) next to the box and the survival level (LV) under the nickname.
Weapon - Weapon in hands: shows the name of the weapon the player is holding, as a line under the box.
Ammo - Ammo in mag: shows the ammo of the held weapon next to the name, "AKM [27]". The bracket color is set by the swatch right on the toggle.
Danger warning - Warning panel about nearby enemies: a counter of enemies within 200m and a list of the 5 closest ones (name, distance bar, K/DMG). The panel is docked to the radar; with the radar off it sits top-center.
Off-screen arrows - Arrows at the screen edges pointing toward off-screen enemies.
Arrows radius - Radius of the circle along which the off-screen arrows are placed (100-600).
Aiming at me warn - Warning shown when an enemy is aiming directly at you.
Knocked - Knocked-down players are highlighted with a dedicated color across all ESP elements - you instantly see who to finish off.
Preview - Live preview of your configured ESP right in the menu (box, skeleton, name, level, distance, health bar).
LOOT
Dropped Items - Main toggle for loot ESP (shows dropped items on the ground).
Item Name / Item Distance / Item Marker - Loot sub-options: item name, distance to it, and the marker icon.
Loot filter - Select which categories to display: Weapons, Attachments, Ammo, Meds/Boost, Armor, Helmets, Backpacks, Grenades, Other.
Loot 3LVL+ - Show only level-3 gear (Lv3 armor, helmets and backpacks).
Smart loot filter - Smart filter: accounts for your backpack contents and hides the excess (meds/grenades when you have enough).
Items dist - Item rendering distance (0-350m).
Grenades - Markers for thrown grenades.
Airdrop - Marker for the airdrop (falling supply crate).
Battle Mode key - Battle Mode hotkey (F4 by default): one press hides loot, vehicles, grenades and airdrops - only players remain. Instant "loot/combat" switching on the fly.
Vehicles - Vehicle ESP: a chip marker + a "Name (distance)" line.
Vehicle Health - Vehicle durability bar under the chip (green / amber / red + percentage).
Vehicle Fuel - Vehicle fuel bar under the chip (blue + percentage).
Vehicles dist - Vehicle rendering distance (0-3000m).
RADAR
Radar 2D - Main toggle, displays a 2D radar: a dark square with a cross grid, chevron contacts pointing in the direction each player moves, and a white arrow of your camera in the center. The radar does NOT rotate with the camera - it is always world-oriented (a map view).
Only Players - Filters the radar to display only players, hiding loot and vehicles.
Items on radar - Shows loot on the radar.
Vehicles on radar - Shows vehicles on the radar.
Radar Zoom - Radar scale: zoom the display in or out. Objects beyond the radius are hidden instead of piling up at the edge.
Radar size - Slider for changing the overall size of the radar window on the screen (from 200 to 700).
X position / Y position - Sliders for precise radar positioning along the X and Y axes of your monitor. With the menu open you can also just drag the radar with the mouse.
Appearance - Live preview of the radar's look right in the menu.
MISC
Color 2D Box - Color of the box around the enemy.
Box (not visible) - Box color for the "not visible" rendering variant.
Color Bone - Color of the skeleton lines.
Skeleton (not visible) - Skeleton color for the "not visible" variant.
Color Name - Player nickname color.
Name (not visible) - Name color for the "not visible" variant.
Color Distance - Distance text color.
Chams colors - Wireframe chams colors: "visible" (red by default) and "hidden" (green).
Color Crosshair - Color of the static crosshair in the center of the screen.
Loot colors - Per-category loot color settings: Weapons, Attachments, Ammo, Meds, Armor, Helmets, Backpacks, Grenades, Other.
Vehicle color - Ground vehicle ESP color.
Boat color - Boats / water transport ESP color.
Menu color - Menu accent (theme) color.
Menu background animation - Animated wave background of the menu. Can be turned off - convenient for screenshots and video recording.
Overlay FPS limit - Overlay FPS limit (0-360): raise it for smoother ESP.
Watermark - On-screen watermark.
ESP font - ESP text font: Pixel (default) / Minecraft / Exo2. Applied instantly, no re-injection needed.
ESP font size - ESP font size in pixels (6-18; the range depends on the selected font).
Language - Menu language: English / Русский (all menu items and item names are translated).
Auto-exit - When the game (TslGame.exe) closes, the software shuts down completely along with it: the overlay disappears and the Discord process closes.
Search - Search bar across all menu functions (in the header).
INSERT - Open / close the menu.
OTHER
Input Name - Enter a name for your new configuration file (the build name is pre-filled by default - blk_full).
Create New - Create and save a new configuration file with the entered name.
Save Selected - Overwrite the configuration with the typed name using the current menu settings.
Load Selected - Load settings from the configuration file selected in the list (applies them to the current session).
Rename - Rename an existing configuration file selected in the list.
Delete - Permanently delete the selected configuration file.
Refresh List - Force a refresh of the configuration list (useful if files were transferred manually).
Config list - Shows all saved configurations; the applied one is marked with an ACTIVE badge, and a double click on a row instantly loads it. The last active configuration is picked up automatically on the next launch.
Processor: INTEL / AMD
Device: Only Steam
Client: Steam
OS: Windows 10 / Windows 11
Game mode: Only Steam
Spoofer: Not included

Bleak PUBG
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Bleak PUBG Full includes an aimbot with Humanize mode, bullet prediction and recoil control. Player ESP displays weapons, ammo, health and statistics, highlights knocked players and warns about nearby enemies. Wireframe chams, smart loot filtering, vehicle ESP, a 2D radar and Battle Mode are included. Colors, fonts and interface settings are customizable, with saved configurations loaded automatically on the next launch.
AIMBOT
Aim Mouse - AimBot's main switch. Activates standard auto-aiming at enemies inside the FoV zone.
Aim-Bot keybind - Primary activation key. Aiming only works while holding this key, making it controlled and natural.
Aim-Bot keybind 2 - Second (additional) activation key - convenient to bind to a mouse side button.
Bullet prediction - Bullet prediction: while aiming, a marker shows the real point of impact - accounting for target movement (lead) and bullet drop over distance. Ballistics are taken from the weapon currently in your hands.
Recoil control - Recoil control: while firing and aiming (LMB + RMB) the crosshair is smoothly pulled down, compensating weapon climb. The base strength automatically adapts to the weapon type in your hands (AR/SMG/DMR/snipers). Only works with the menu closed - UI clicks never move the camera.
Recoil strength % - Manual adjustment of the recoil pull-down strength (0-200%). Default is 200.
Crosshair - Enables the display of a static crosshair in the center of the screen (with its own color).
Crosshair style - Static crosshair style: Dot, Cross, T-Cross, Ring or Chevron.
Smoothing - The smoothing strength of the crosshair (1-10). High values create a smooth, human-like movement, rather than sharp, robotic jerks. A key setting for legitimacy. In Humanize mode it sets the softness of the aiming spring.
Humanize - Human-like aim: the crosshair moves onto the target with live motion - smooth acceleration, deceleration near the target with a slight overshoot and correction, a reaction delay on a new target (~90-330ms) and barely noticeable crosshair sway. Looks like hand aiming, not robot tracking.
Humanize strength - How human it feels (0-100%): scales the reaction delay, sway and slight overshoot. 60% - noticeably alive yet controllable; 0% - pure spring with no effects.
Radius - The radius of the aiming area (Field of View) in pixels (0-300): the on-screen area within which the AimBot locks onto a target.
Head - Head (maximum damage, high risk).
Neck - Neck (good balance of damage and stealth).
Chest - Chest (lower damage, but larger hit area and maximum stability).
Auto (closest bone) - Auto bone: the AimBot picks the bone (head / neck / pelvis) closest to the crosshair, with a slight random weight - hits spread across bones like a live player's do. The chosen bone is sticky: it holds while the target stays the same and re-rolls about once a second.
Draw FOV - Show the aiming zone on screen - a clean white circle. A live mini-preview of the zone with the current radius sits next to the setting.
VISUALS
Box Type - Select the type of box displayed around the target: Full, Corner, 3D Box or None.
Names - Displays player nicknames above players' heads.
Skeleton - Enables display of the enemy's skeleton. Self-calibrating: after game updates the leg bones are re-matched automatically, no waiting for a fix.
Chams (wire) - A wireframe silhouette over the player: a bone mesh (limb segments, torso frame with crossbars, groin, head ring). Each bone's color depends on visibility: VISIBLE - red, HIDDEN - green (both colors configurable in the palette). Maximum body-pose readability.
Head circle - A compact head marker (a volumetric "hat" cone) instead of the full skeleton - minimal visual noise.
Bone Thick - Slider for adjusting the thickness of the skeleton lines (1-5).
Distance - Displays the distance to the target in meters.
Draw range - Player rendering range in meters (0-1000; 0 = no limit). Near the range border the ESP smoothly fades out and the text shrinks - the picture stays clean.
Health - Enables the health bar (a vertical bar to the right of the box, with a white "ghost" of the last damage dealt - you see how much you took off).
Visible Check - ESP visibility check: on - players are split into "visible / not visible" with separate colors, off - everyone is drawn in one color.
Spectators - Displays the list of spectators (those watching you after death). The counter is shown in the danger panel.
Kills - Shows the player's kill count in the current match next to the box (K).
Player info - Shows additional information: damage dealt (DMG) next to the box and the survival level (LV) under the nickname.
Weapon - Weapon in hands: shows the name of the weapon the player is holding, as a line under the box.
Ammo - Ammo in mag: shows the ammo of the held weapon next to the name, "AKM [27]". The bracket color is set by the swatch right on the toggle.
Danger warning - Warning panel about nearby enemies: a counter of enemies within 200m and a list of the 5 closest ones (name, distance bar, K/DMG). The panel is docked to the radar; with the radar off it sits top-center.
Off-screen arrows - Arrows at the screen edges pointing toward off-screen enemies.
Arrows radius - Radius of the circle along which the off-screen arrows are placed (100-600).
Aiming at me warn - Warning shown when an enemy is aiming directly at you.
Knocked - Knocked-down players are highlighted with a dedicated color across all ESP elements - you instantly see who to finish off.
Preview - Live preview of your configured ESP right in the menu (box, skeleton, name, level, distance, health bar).
LOOT
Dropped Items - Main toggle for loot ESP (shows dropped items on the ground).
Item Name / Item Distance / Item Marker - Loot sub-options: item name, distance to it, and the marker icon.
Loot filter - Select which categories to display: Weapons, Attachments, Ammo, Meds/Boost, Armor, Helmets, Backpacks, Grenades, Other.
Loot 3LVL+ - Show only level-3 gear (Lv3 armor, helmets and backpacks).
Smart loot filter - Smart filter: accounts for your backpack contents and hides the excess (meds/grenades when you have enough).
Items dist - Item rendering distance (0-350m).
Grenades - Markers for thrown grenades.
Airdrop - Marker for the airdrop (falling supply crate).
Battle Mode key - Battle Mode hotkey (F4 by default): one press hides loot, vehicles, grenades and airdrops - only players remain. Instant "loot/combat" switching on the fly.
Vehicles - Vehicle ESP: a chip marker + a "Name (distance)" line.
Vehicle Health - Vehicle durability bar under the chip (green / amber / red + percentage).
Vehicle Fuel - Vehicle fuel bar under the chip (blue + percentage).
Vehicles dist - Vehicle rendering distance (0-3000m).
RADAR
Radar 2D - Main toggle, displays a 2D radar: a dark square with a cross grid, chevron contacts pointing in the direction each player moves, and a white arrow of your camera in the center. The radar does NOT rotate with the camera - it is always world-oriented (a map view).
Only Players - Filters the radar to display only players, hiding loot and vehicles.
Items on radar - Shows loot on the radar.
Vehicles on radar - Shows vehicles on the radar.
Radar Zoom - Radar scale: zoom the display in or out. Objects beyond the radius are hidden instead of piling up at the edge.
Radar size - Slider for changing the overall size of the radar window on the screen (from 200 to 700).
X position / Y position - Sliders for precise radar positioning along the X and Y axes of your monitor. With the menu open you can also just drag the radar with the mouse.
Appearance - Live preview of the radar's look right in the menu.
MISC
Color 2D Box - Color of the box around the enemy.
Box (not visible) - Box color for the "not visible" rendering variant.
Color Bone - Color of the skeleton lines.
Skeleton (not visible) - Skeleton color for the "not visible" variant.
Color Name - Player nickname color.
Name (not visible) - Name color for the "not visible" variant.
Color Distance - Distance text color.
Chams colors - Wireframe chams colors: "visible" (red by default) and "hidden" (green).
Color Crosshair - Color of the static crosshair in the center of the screen.
Loot colors - Per-category loot color settings: Weapons, Attachments, Ammo, Meds, Armor, Helmets, Backpacks, Grenades, Other.
Vehicle color - Ground vehicle ESP color.
Boat color - Boats / water transport ESP color.
Menu color - Menu accent (theme) color.
Menu background animation - Animated wave background of the menu. Can be turned off - convenient for screenshots and video recording.
Overlay FPS limit - Overlay FPS limit (0-360): raise it for smoother ESP.
Watermark - On-screen watermark.
ESP font - ESP text font: Pixel (default) / Minecraft / Exo2. Applied instantly, no re-injection needed.
ESP font size - ESP font size in pixels (6-18; the range depends on the selected font).
Language - Menu language: English / Русский (all menu items and item names are translated).
Auto-exit - When the game (TslGame.exe) closes, the software shuts down completely along with it: the overlay disappears and the Discord process closes.
Search - Search bar across all menu functions (in the header).
INSERT - Open / close the menu.
OTHER
Input Name - Enter a name for your new configuration file (the build name is pre-filled by default - blk_full).
Create New - Create and save a new configuration file with the entered name.
Save Selected - Overwrite the configuration with the typed name using the current menu settings.
Load Selected - Load settings from the configuration file selected in the list (applies them to the current session).
Rename - Rename an existing configuration file selected in the list.
Delete - Permanently delete the selected configuration file.
Refresh List - Force a refresh of the configuration list (useful if files were transferred manually).
Config list - Shows all saved configurations; the applied one is marked with an ACTIVE badge, and a double click on a row instantly loads it. The last active configuration is picked up automatically on the next launch.
Processor: INTEL / AMD
Device: Only Steam
Client: Steam
OS: Windows 10 / Windows 11
Game mode: Only Steam
Spoofer: Not included
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